Generation results generated through Sharp-E, and Refined using Sharp-It. The prompts are written below each video.
Advancements in text-to-image diffusion models have led to significant progress in fast 3D content creation. One common approach is to generate a set of multi-view images of an object, and then reconstruct it into a 3D model. However, this approach bypasses the use of a native 3D representation of the object and is hence prone to geometric artifacts and limited in controllability and manipulation capabilities. An alternative approach involves native 3D generative models that directly produce 3D representations. These models, however, are typically limited in their resolution, resulting in lower quality 3D objects. In this work, we bridge the quality gap between methods that directly generate 3D representations and ones that reconstruct 3D objects from multi-view images. We introduce a multi-view to multi-view diffusion model called Sharp-It, which takes a 3D consistent set of multi-view images rendered from a low-quality object and enriches its geometric details and texture. The diffu- sion model operates on the multi-view set in parallel, in the sense that it shares features across the generated views. A high-quality 3D model can then be reconstructed from the enriched multi-view set. By leveraging the advantages of both 2D and 3D approaches, our method offers an efficient and controllable method for high-quality 3D content creation. We demonstrate that Sharp-It enables various 3D applications, such as fast synthesis, editing, and controlled generation, while attaining high-quality assets.
Sharp-It through its training process learns to refine geometric details and fix "floating" errors in the Shap-E representation, refining it into a high-quality 3D object, as can be seen in the dragon below
A golden jewelry box➜ A suede leather jewelry box
A leather chair➜ A leopard print leather chair
A glass city tower ➜ A wooden tower
A rainbow minecraft chair
A rainbow chesterfield velvet chair
A fireplace
A gundam
A battle tank
An avocado leather couch
A bust of a man with beard and long hair
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A blue beetle car ➜ A blue SUV
A blue beetle car ➜ A turquoise beetle car
Edit-Friendly DDPM Inversion enables both reconstruction and diverse editing operations by extracting noise maps from images, and reusing them for the denoising process. This allows for meaningful manipulations while preserving structure, enabling text-based editing without model fine-tuning.
A table lamp ➜ A santa table lamp
A table lamp ➜ A golden table lamp
Shap-Editor is a feed-forward framework for editing 3D assets in Shap-E’s latent space. It provides fast, text-guided edits without optimization.